Game Programming (Programming)

Table of contents

Child pages

Learning Resources

Books

AI

Flash

NES

Game Engines

GameMaker

GameMaker:Studio seems like a good way to learn how to program. I was reading some advice on making games when I saw that an indie artist-turned game-programmer had made the first version of a game called "Spelunky" with GameMaker, and after seeing some success he was able to make a much nicer version for the XBox.
http://www.yoyogames.com/gamemaker/studio


HeartBeast's GameMaker tutorials
https://www.youtube.com/user/uheartbeast/videos

rm2kdev's GameMaker tutorial series:
https://www.youtube.com/playlist?list=P ... gnvUxHklnj

Books on GameMaker
http://gmc.yoyogames.com/index.php?showtopic=539399

Quote:
Paid Books:
GameMaker Studio Book Intermediate Guide
http://gamemakerstud...mediate-book-1/

Tower Defense: GameMaker: Studio (GameMaker: Studio Tutorials Book 1)
http://www.amazon.co...12042916&sr=1-1

GameMaker Language: An In-Depth Guide
https://www.kickstar...-in-depth-guide

GameMaker Studio Book Beginner's Guide
http://gamemakerstud...beginners-book/

GameMaker: Studio For Dummies
http://as.wiley.com/...1118851773.html

GameMaker Game Programming with GML
http://www.packtpub....amming-gml/book

Game Maker for Beginners
http://unluckystudio...rbeginnersbook/

Game Maker Studio Practical Tips & Techniques 2013 Edition Vol. 1
http://www.amazon.co.../dp/1492913391/

Game Maker Studio GML Programming Practical Tips & Techniques 2013 Edition Vol. 2
http://www.amazon.co.../dp/1492958379/

HTML5 Game Development with GameMaker
http://www.packtpub....-gamemaker/book

Computer Game Development: An Introduction to GameMaker
http://www.kendallhu...t.aspx?id=88574

Game Maker Book 1
http://www.amazon.co.../dp/1491062797/

The Game Maker's Apprentice (official book)
http://www.amazon.co...t/dp/1590596153

The Game Maker's Companion (official book)
http://www.amazon.co...d/dp/1430228261

ICT Topics - Creating Games with GameMaker
http://www.amazon.co...36616087&sr=1-7

Basics of Game Maker
http://www.amazon.co...e/dp/1477662286

Game Maker 8 Game Creation: Practical Tips & Techniques Vol. 1 Second Edition
http://www.amazon.co...6614636&sr=8-12

Game Maker 8 Game Creation GML Programming: Practical Tips & Techniques Vol 2
http://www.amazon.co...36614636&sr=8-7

2012 Game Maker 8 Game Creation Student Workbook for Video Game Design Class - VOLUME ONE
http://www.amazon.co...pd_sim_sbs_b_13

2012 Game Maker 8 Game Creation Student Workbook for Video Game Design Class - VOLUME TWO
http://www.amazon.co...2904741&sr=1-19

Introduction to Game Maker Lite
http://www.yoobee.ac...lypage.tpl.html

Basic Projects in Game Maker
http://www.amazon.co...6614636&sr=8-10

Getting Started with Game Maker
http://www.amazon.co...36614636&sr=8-2

Basic Game Design & Creation for Fun & Learning (Game Development Series)
http://www.amazon.co...6614666&sr=8-17

Designing Educational Computer Games
http://www.lulu.com/...ct-5598685.html

Game Maker Software Development and Programming
http://www.nolimitsi...ess/?page_id=15

Free Ebooks:
The Beginner's Guide to GML
http://www.crystalfo...m/resources.php

GameMaker Studio Book - GML Tips & Tricks
http://gamemakerstud...om/tips-tricks/

Easy GML
http://EasyGML.blogspot.com

Beginner's Guide to Game Maker 8 Programming
http://gmc.yoyogames...1

Learning GML
http://gmc.yoyogames...howtopic=458812

Guide to Good Programming and Game Making Practices with Game Maker
http://www.wonko.inf...Programming.pdf


Someone on Amazon recommended the following progression of books:

Quote:

Unreal Engine

  • 2014.08.14 - MartianCraft - An Unreal Decision (switching from Unity to UE4)
    • http://martiancraft.com/blog/2014/08/an ... ign=buffer
    • Main ideas:
      - The Unity editor is 32bit and thus limited to using ~3gb of ram, so they were getting lot of crashes when they ran out of memory.
      - They felt like Unity wasn't responsive enough to their requests for help
      - Unity is dev-focused, so their artists felt like second-class citizens
      - It would take 45 mins to load the project, and if they wanted to avoid that they would have to pay an extra $500 per team member.
      - "The real issue was that Unity seems to have been built for very small development teams."
      - UE4 seems to be going after Unity's market: they used to charge 25% of gross over $50,000, but now they just charge $20/mo plus 5% of gross.
      - It looks way better than Unity, it runs great on iOS, you can build straight to iOS.
      - A big reason they hadn't used UE before was that there was no Mac version, but this was fixed with UE4.
      - UE4 introduces a new visual programming language called Blueprint which is apparently really easy to use and powerful.