Neural Networks and Deep Learning (book)

Chapter 1 - Using neural nets to recognize handwritten digits

The computational universality of perceptrons is simultaneously reassuring and disappointing. It's reassuring because it tells us that networks of perceptrons can be as powerful as any other computing device. But it's also disappointing, because it makes it seem as though perceptrons are merely a new type of NAND gate. That's hardly big news!

However, the situation is better than this view suggests. It turns out that we can devise learning algorithms which can automatically tune the weights and biases of a network of artificial neurons. This tuning happens in response to external stimuli, without direct intervention by a programmer. These learning algorithms enable us to use artificial neurons in a way which is radically different to conventional logic gates. Instead of explicitly laying out a circuit of NAND and other gates, our neural networks can simply learn to solve problems, sometimes problems where it would be extremely difficult to directly design a conventional circuit.

  • This is a major idea in this chapter.

In fact, a small change in the weights or bias of any single perceptron in the network can sometimes cause the output of that perceptron to completely flip, say from 0 to 1. That flip may then cause the behaviour of the rest of the network to completely change in some very complicated way. So while your "9" might now be classified correctly, the behaviour of the network on all the other images is likely to have completely changed in some hard-to-control way. That makes it difficult to see how to gradually modify the weights and biases so that the network gets closer to the desired behaviour. Perhaps there's some clever way of getting around this problem. But it's not immediately obvious how we can get a network of perceptrons to learn.

We can overcome this problem by introducing a new type of artificial neuron called a sigmoid neuron. Sigmoid neurons are similar to perceptrons, but modified so that small changes in their weights and bias cause only a small change in their output. That's the crucial fact which will allow a network of sigmoid neurons to learn.

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As mentioned earlier, the leftmost layer in this network is called the input layer, and the neurons within the layer are called input neurons. The rightmost or output layer contains the output neurons, or, as in this case, a single output neuron. The middle layer is called a hidden layer, since the neurons in this layer are neither inputs nor outputs. The term "hidden" perhaps sounds a little mysterious - the first time I heard the term I thought it must have some deep philosophical or mathematical significance - but it really means nothing more than "not an input or an output". The network above has just a single hidden layer, but some networks have multiple hidden layers.

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While the design of the input and output layers of a neural network is often straightforward, there can be quite an art to the design of the hidden layers. In particular, it's not possible to sum up the design process for the hidden layers with a few simple rules of thumb. Instead, neural networks researchers have developed many design heuristics for the hidden layers, which help people get the behaviour they want out of their nets. For example, such heuristics can be used to help determine how to trade off the number of hidden layers against the time required to train the network. We'll meet several such design heuristics later in this book.

Up to now, we've been discussing neural networks where the output from one layer is used as input to the next layer. Such networks are called feedforward neural networks. This means there are no loops in the network - information is always fed forward, never fed back. If we did have loops, we'd end up with situations where the input to the σ function depended on the output. That'd be hard to make sense of, and so we don't allow such loops.

However, there are other models of artificial neural networks in which feedback loops are possible. These models are called recurrent neural networks. The idea in these models is to have neurons which fire for some limited duration of time, before becoming quiescent. That firing can stimulate other neurons, which may fire a little while later, also for a limited duration. That causes still more neurons to fire, and so over time we get a cascade of neurons firing. Loops don't cause problems in such a model, since a neuron's output only affects its input at some later time, not instantaneously.

Recurrent neural nets have been less influential than feedforward networks, in part because the learning algorithms for recurrent nets are (at least to date) less powerful. But recurrent networks are still extremely interesting. They're much closer in spirit to how our brains work than feedforward networks. And it's possible that recurrent networks can solve important problems which can only be solved with great difficulty by feedforward networks. However, to limit our scope, in this book we're going to concentrate on the more widely-used feedforward networks.
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Recapping, our goal in training a neural network is to find weights and biases which minimize the quadratic cost function C(w,b). This is a well-posed problem, but it's got a lot of distracting structure as currently posed - the interpretation of w and b as weights and biases, the σ function lurking in the background, the choice of network architecture, MNIST, and so on. It turns out that we can understand a tremendous amount by ignoring most of that structure, and just concentrating on the minimization aspect. So for now we're going to forget all about the specific form of the cost function, the connection to neural networks, and so on. Instead, we're going to imagine that we've simply been given a function of many variables and we want to minimize that function. We're going to develop a technique called gradient descent which can be used to solve such minimization problems. Then we'll come back to the specific function we want to minimize for neural networks.
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Summing up, the way the gradient descent algorithm works is to repeatedly compute the gradient ∇C, and then to move in the opposite direction, "falling down" the slope of the valley.
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There are a number of challenges in applying the gradient descent rule. We'll look into those in depth in later chapters. But for now I just want to mention one problem. To understand what the problem is, let's look back at the quadratic cost in Equation (6). Notice that this cost function has the form C=1n∑xCx, that is, it's an average over costs Cx≡∥y(x)−a∥22 for individual training examples. In practice, to compute the gradient ∇C we need to compute the gradients ∇Cx separately for each training input, x, and then average them, ∇C=1n∑x∇Cx. Unfortunately, when the number of training inputs is very large this can take a long time, and learning thus occurs slowly.

An idea called stochastic gradient descent can be used to speed up learning. The idea is to estimate the gradient ∇C by computing ∇Cx for a small sample of randomly chosen training inputs. By averaging over this small sample it turns out that we can quickly get a good estimate of the true gradient ∇C, and this helps speed up gradient descent, and thus learning.
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Then stochastic gradient descent works by picking out a randomly chosen mini-batch of training inputs, and training with those... (...) Then we pick out another randomly chosen mini-batch and train with those. And so on, until we've exhausted the training inputs, which is said to complete an epoch of training. At that point we start over with a new training epoch.

  • This last idea seems suspicious to me. I'm trying to think of 2D and 3D analogs...

An extreme version of gradient descent is to use a mini-batch size of just 1. That is, given a training input, x, we update our weights and biases according to the rules wk→w′k=wk−η∂Cx/∂wk and bl→b′l=bl−η∂Cx/∂bl. Then we choose another training input, and update the weights and biases again. And so on, repeatedly. This procedure is known as online, on-line, or incremental learning. In online learning, a neural network learns from just one training input at a time (just as human beings do). Name one advantage and one disadvantage of online learning, compared to stochastic gradient descent with a mini-batch size of, say, 20.

 



Most of the work is done by the line

delta_nabla_b, delta_nabla_w = self.backprop(x, y)

This invokes something called the backpropagation algorithm, which is a fast way of computing the gradient of the cost function. So update_mini_batch works simply by computing these gradients for every training example in the mini_batch, and then updating self.weights and self.biases appropriately.

I'm not going to show the code for self.backprop right now. We'll study how backpropagation works in the next chapter, including the code for self.backprop. For now, just assume that it behaves as claimed, returning the appropriate gradient for the cost associated to the training example x.
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Now imagine that we were coming to this problem for the first time. Of course, we know from our earlier experiments that the right thing to do is to decrease the learning rate. But if we were coming to this problem for the first time then there wouldn't be much in the output to guide us on what to do. We might worry not only about the learning rate, but about every other aspect of our neural network. We might wonder if we've initialized the weights and biases in a way that makes it hard for the network to learn? Or maybe we don't have enough training data to get meaningful learning? Perhaps we haven't run for enough epochs? Or maybe it's impossible for a neural network with this architecture to learn to recognize handwritten digits? Maybe the learning rate is too low? Or, maybe, the learning rate is too high? When you're coming to a problem for the first time, you're not always sure.
The lesson to take away from this is that debugging a neural network is not trivial, and, just as for ordinary programming, there is an art to it. You need to learn that art of debugging in order to get good results from neural networks. More generally, we need to develop heuristics for choosing good hyper-parameters and a good architecture. We'll discuss all these at length through the book, including how I chose the hyper-parameters above.



Since 2006, a set of techniques has been developed that enable learning in deep neural nets. These deep learning techniques are based on stochastic gradient descent and backpropagation, but also introduce new ideas. These techniques have enabled much deeper (and larger) networks to be trained - people now routinely train networks with 5 to 10 hidden layers. And, it turns out that these perform far better on many problems than shallow neural networks, i.e., networks with just a single hidden layer. The reason, of course, is the ability of deep nets to build up a complex hierarchy of concepts. It's a bit like the way conventional programming languages use modular design and ideas about abstraction to enable the creation of complex computer programs. Comparing a deep network to a shallow network is a bit like comparing a programming language with the ability to make function calls to a stripped down language with no ability to make such calls. Abstraction takes a different form in neural networks than it does in conventional programming, but it's just as important.


Chapter 2 - How the backpropagation algorithm works

 

Chapter 3 - Improving the way neural networks learn

 

Chapter 4 - A visual proof that neural nets can compute any function



Chapter 5 - Why are deep neural networks hard to train?

How can we train such deep networks? In this chapter, we'll try training deep networks using our workhorse learning algorithm - stochastic gradient descent by backpropagation. But we'll run into trouble, with our deep networks not performing much (if at all) better than shallow networks.

That failure seems surprising in the light of the discussion above. Rather than give up on deep networks, we'll dig down and try to understand what's making our deep networks hard to train. When we look closely, we'll discover that the different layers in our deep network are learning at vastly different speeds. In particular, when later layers in the network are learning well, early layers often get stuck during training, learning almost nothing at all. This stuckness isn't simply due to bad luck. Rather, we'll discover there are fundamental reasons the learning slowdown occurs, connected to our use of gradient-based learning techniques.

As we delve into the problem more deeply, we'll learn that the opposite phenomenon can also occur: the early layers may be learning well, but later layers can become stuck. In fact, we'll find that there's an intrinsic instability associated to learning by gradient descent in deep, many-layer neural networks. This instability tends to result in either the early or the later layers getting stuck during training.

This all sounds like bad news. But by delving into these difficulties, we can begin to gain insight into what's required to train deep networks effectively. And so these investigations are good preparation for the next chapter, where we'll use deep learning to attack image recognition problems.
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We have here an important observation: in at least some deep neural networks, the gradient tends to get smaller as we move backward through the hidden layers. This means that neurons in the earlier layers learn much more slowly than neurons in later layers. And while we've seen this in just a single network, there are fundamental reasons why this happens in many neural networks. The phenomenon is known as the vanishing gradient problem.

Why does the vanishing gradient problem occur? Are there ways we can avoid it? And how should we deal with it in training deep neural networks? In fact, we'll learn shortly that it's not inevitable, although the alternative is not very attractive, either: sometimes the gradient gets much larger in earlier layers! This is the exploding gradient problem, and it's not much better news than the vanishing gradient problem. More generally, it turns out that the gradient in deep neural networks is unstable, tending to either explode or vanish in earlier layers. This instability is a fundamental problem for gradient-based learning in deep neural networks. It's something we need to understand, and, if possible, take steps to address.
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Of course, this is an informal argument, not a rigorous proof that the vanishing gradient problem will occur. There are several possible escape clauses. In particular, we might wonder whether the weights wj could grow during training. If they do, it's possible the terms wjσ′(zj) in the product will no longer satisfy |wjσ′(zj)|<1/4. Indeed, if the terms get large enough - greater than 1 - then we will no longer have a vanishing gradient problem. Instead, the gradient will actually grow exponentially as we move backward through the layers. Instead of a vanishing gradient problem, we'll have an exploding gradient problem.
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The unstable gradient problem: The fundamental problem here isn't so much the vanishing gradient problem or the exploding gradient problem. It's that the gradient in early layers is the product of terms from all the later layers. When there are many layers, that's an intrinsically unstable situation. The only way all layers can learn at close to the same speed is if all those products of terms come close to balancing out. Without some mechanism or underlying reason for that balancing to occur, it's highly unlikely to happen simply by chance. In short, the real problem here is that neural networks suffer from an unstable gradient problem. As a result, if we use standard gradient-based learning techniques, different layers in the network will tend to learn at wildly different speeds.

 

Chapter 6 - Deep learning

 

 

Appendix: Is there a simple algorithm for intelligence? (Done reading)

  • Summary: “We don’t know yet. The human brain isn’t as complicated as you might think. I don’t think there's a simple algorithm, but I think it’s worth acting as if there is to give us the motivation to find whatever the actual algorithm is.”

the question I explore here is whether there is a simple set of principles which can be used to explain intelligence? In particular, and more concretely, is there a simple algorithm for intelligence?

The idea that there is a truly simple algorithm for intelligence is a bold idea. It perhaps sounds too optimistic to be true. Many people have a strong intuitive sense that intelligence has considerable irreducible complexity. They're so impressed by the amazing variety and flexibility of human thought that they conclude that a simple algorithm for intelligence must be impossible. Despite this intuition, I don't think it's wise to rush to judgement. The history of science is filled with instances where a phenomenon initially appeared extremely complex, but was later explained by some simple but powerful set of ideas.
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Contrariwise, and despite these optimistic examples, it is also logically possible that intelligence can only be explained by a large number of fundamentally distinct mechanisms. In the case of our brains, those many mechanisms may perhaps have evolved in response to many different selection pressures in our species' evolutionary history. If this point of view is correct, then intelligence involves considerable irreducible complexity, and no simple algorithm for intelligence is possible.

Which of these two points of view is correct?
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For our current purposes, the key point is this: the architecture of the brain is complicated, but it's not nearly as complicated as you might think based on the number of connections in the brain. The view of the brain from molecular biology suggests we humans ought to one day be able to understand the basic principles behind the brain's architecture.
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While encouraging, it doesn't tell us whether or not a truly simple algorithm for intelligence is possible. Can we get any further reductions in complexity? And, more to the point, can we settle the question of whether a simple algorithm for intelligence is possible?

Unfortunately, there isn't yet any evidence strong enough to decisively settle this question. Let me describe some of the available evidence, with the caveat that this is a very brief and incomplete overview, meant to convey the flavour of some recent work, not to comprehensively survey what is known.
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My own prejudice is in favour of there being a simple algorithm for intelligence. And the main reason I like the idea, above and beyond the (inconclusive) arguments above, is that it's an optimistic idea. When it comes to research, an unjustified optimism is often more productive than a seemingly better justified pessimism, for an optimist has the courage to set out and try new things. That's the path to discovery, even if what is discovered is perhaps not what was originally hoped. A pessimist may be more "correct" in some narrow sense, but will discover less than the optimist.
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With all that said, in its most optimistic form, I don't believe we'll ever find a simple algorithm for intelligence. To be more concrete, I don't believe we'll ever find a really short Python (or C or Lisp, or whatever) program - let's say, anywhere up to a thousand lines of code - which implements artificial intelligence. Nor do I think we'll ever find a really easily-described neural network that can implement artificial intelligence. But I do believe it's worth acting as though we could find such a program or network. That's the path to insight, and by pursuing that path we may one day understand enough to write a longer program or build a more sophisticated network which does exhibit intelligence. And so it's worth acting as though an extremely simple algorithm for intelligence exists.