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Ira Glass

  • Ira Glass interview Why This American Life feels so different from other public radio
    • On how he came up with the idea for the show:

      Q: When I first started listening to this American life when it started it was so singular I mean you were doing something that nobody on radio was doing but even when you listen now to All Things Considered, the idea of the storytelling, the style and form you really created has influenced the more conventional news on public radio.

      That was always there; there's a very deep strain in public radio to have a kind of storytelling thing happening.

      When I put the show on the air I felt like, well, you know, every day on on the daily new shows on NPR there's some story and you can't get out of your car and you just get caught up in the people and I was like well somebody should just make a show that's just that like that's that's the stuff we all love like that's the stuff you want to listen to the radio for and I really thought that like, well, I better get to this idea fast because if I don't somebody else is going to; it's such an obvious idea and in a way like that's what the show is.

      I think there are a couple things in the style of the show that made it sound so different than other things on public radio: the fact that I narrate it the way that I do, where I'm trying to sound exactly the same way that I sound when I'm talking, and not like a radio presenter, and then the fact that we think of the show as an entertainment–like, that that's built into the premise of the show, when I started the show in 1995 the premise was public radio was already good at being timely and analytical and giving you the news and doing all these things very very solid and what we want to do is we want to take take the smell of broccoli out of the air like you will listen not because it will make you a better person and a better citizen but you will listen because it will be up it will be an entertainment.



Nipper

  • 2006.11.02 - Blogspot - GameCrush - Interview With A Custom Map Legend (NIPPER)
    • I had mapped for BUILD engine games like Duke Nukem 3d, NAM, and WWII GI before HL1.
    • My first ever map was a horrible attempt at a D-Day map for Day of Defeat beta 1.1. I didn't have much luck with DoD mapping so I figured I would try CS.
    • The first CS map I made was cspaintball, a simple arena deathmatch map. It seems pretty lame now but back then there were no fy_ or aim_ maps.
    • There was a little clan called $tL or something. I was asked to join that clan when I had first started mapping. That clan disappeared pretty quickly except for me and one other member. The two of us then jokingly formed the Cherryclan
    • The Cherryclan was originally just a small group of my first "fans" who would regularly join my listen server to play my maps with me and bots.
    • crazytank started as a thread in forums.joe.to where I asked people what I should put in my next map.
    • Originally I was making maps for me to play with bots. I would create a listen server and just play by myself. Occasionally someone would download the map from me while connecting to my server. I kept making more and more maps and I started to notice the same people would be back every time I was playing a new map.
    • My maps didn't get out much until I found a custom map server that let people upload their own maps directly to the server. They had a website with an upload map area so I uploaded the first version of playground and a few of my other first maps. The server was pretty popular so a lot of people ended up playing my maps from there.
    • Then joe from www.joe.to tracked me down and offered me my own forum. Then after the forum he offered me my own 24/7 nipper maps only server.
    • Do you have any advice for other map makers trying to get started? A: Don't decompile.

Zach Barth

Misc

  • 2017.05.26 - PC Gamer - Meet the indie dev who spent two years making a game in youth hostels abroad
    • Upon finishing university, Johnson planned to create his own game for resume purposes.
    • In 2009, Johnson finished the demo for what was then known as Subvein and invited his buddies from the Soldat community to try it.
    • The forums started growing and what had begun as a hobbyist side venture begun dominating Johnson's spare time before long. Work at an online gambling firm served as a means of funding whichever "cool features" he felt like casually implementing week-on-week, and ultimately financed his ventures abroad.
    • he'd have his head buried in his laptop for eight hours a day.
    • After a while, Johnson decided he'd had enough of the busiest accommodations and moved to a quieter Airbnb-recommended spot in Arequipa, Peru. In Australian dollars it cost nine dollars a night (roughly £5.25/$6.70) to live
    • Once he'd visited the most iconic tourist sites nearby, not least Machu Picchu, Johnson was distraction free
    • "The entire time I was there was filled with self-doubt. Indie development is not at all a reliable way to make money. These things can take off or not, it's a very fickle and unreliable business—it's a fun one—but a lot of the time I thought about this whole thing being for nothing."
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