@quadead freesync is just a variation of vsync, it does not have the same quality as gsync. freesync monitors can only prevent screen tearing in a limited fps range. gsync can prevent screen tearing at any frame rate
so yea, he has an amd card, the best he can hope for is freesync, it wont solve the problem. the only 100% solution is an nvidia card + gsync
@nogston a 244hz monitor does not prevent screen tearing unless it is gsync, because the problem is not the hz of the monitor, the problem is caused by the frame rates being out of sync with the monitor, which can happen at any hz of monitor
vsync attempts to solve the problem by limiting the number of frames produced in an effort to minimize gpu stress. it doesnt always work, plus it limits your frame rates
freesync attempts to solve the problem by locking your monitor at a lower than normal hz range while expecting you to vsync within that range, its a pretend solution that doesnt actually work any better than vsync does by itself since it only works within a limited range
gsync (patent by nvidia) is exclusive in that its the only tech that allows your monitor to actually dynamically change hz to match current framerate output to always be in sync, thus gsync can fully prevent screen tearing at any frame rates
The best kill-zone I've discovered is to use 1-2 demon traps to stop the advancing troops, and have spike traps and bolt traps, with everything fully-upgraded. Look for a part of the path that has only 1 square's width of to the path, or use boxes to create such an area. And if you put the trap as close as possible to the enemy spawn, your early spike traps will hit *way* more enemy troops, although I suspect having demons stop the advancing troops could get you that benefit anywhere along the path.
I watched this longplay: PSX Longplay [288] Metal Gear Solid: VR Missions
Use WASD to move around and hold Left Ctrl to enable mouse-look. Keeping your left hand in that position (WASD + Ctrl) makes it way, way easier to move and look around. I actually find it easier to move / look around than in Shogun: Total War and Combat Mission.
Turn off the music, it's annoyingly bad.
Reverse the mouse wheel zoom direction (change it in the controls from +3 to -3) and also consider reducing the sensitivity (making it -2 or -1 instead).
They misspelled 'deceased' as 'deseased' in the message that pops up when one of your soldiers dies.
The game feels claustrophobic because of the walls, the ceilings, the relatively small playable area, and the fact that the floor curves up into your field of view.
The clapping when you complete a mission and the "YOU'RE A WINNER!" text feels infantilizing.
While playing the first mission I did get a hint of that satisfying feeling you get from watching some process / machine you've made (e.g. watching customers in Theme Park / Rollercoaster Tycoon or watching your factory in Factorio).
Second mission:
The second level is surprisingly challenging for a second level.
The aliens are bored but I don't know how to fix that. None of the buildings I've been shown so far or given access to seem to be able to fix that.
I built the sick bay but I don't see the grey aliens using it, and other aliens are dying.
The second mission is where it started to get interesting. You're basically racing around trying to make sure the various issues you have are being taken care of. It's like a lower-stress version of a game of Starcraft.
I remember when I first got my PC back in late 2000 and Thief 2 came with my graphics card (IIRC), and I didn't enjoy the game at the time because the fantasy elements seemed ridiculous to me. I was more interested in games attempting to get closer to reality, like Rainbow Six and Operation Flashpoint.
Grouping and ungrouping will not be shown immediately on your UI if you have the battle paused. That also goes for formation changes. To ungroup just click on the unit and click the group button again.
Units *can* recover their exhaustion state from 'very tired' to 'quite fresh' if you wait. I suspect the speed of their recovery may depend on how much they've done up to that point. There may be some level of activity after which the unit will never recover.
Question: what are these different terrain types and how do they affect units? is there a 'mud' terrain that I have to watch out for?
Good graphics.
Puzzles aren't mind-blowing but they're unusual and the goo-ball mechanic is something I haven't seen before.
The story is bizarre and kind of unsettling and leaves me with a gross feeling, similar to my experience with Human Resource Machine.
The music in this game is not very good, and there's no way to turn it down / off.
I really find the audio kind of annoying. I'm now just turning my sound off when I play.