Do different pistols have different damage / accuracy? Or should you just always go for the one that has the most rounds?
Is one rifle better than another? e.g. is the G36 better than the M16? (in terms of damage, accuracy, etc)
Compare the length of an engagement in OFP between two squads at certain ranges to the length of the same engagement in CMBO
Allow AI to "take cover" and setpos them below the level of the ground so they're less exposed.
MP idea: two people face off, each controls a squad, but neither player is allowed to use a weapon themselves, they can only direct their squad
AI will clear garrisoned buildings
AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)
AI move dynamically from cover to cover while following waypoints
AI will call for on-map artillery for support
AI will call for reinforcements proportional to the enemy threat
AI will garrison structures temporarily in combat, if able
AI will look for nearby static weapons to man
AI will automatically deploy/pack static weapons
AI will use satchels to drop buildings, or setup traps for enemies
AI will use mines to on roads, in buildings, or wherever, to stop enemy movement
AI will change formations depending on the environment
AI will attempt to heal themselves or others when out of combat
AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low
AI will steal empty or unlocked vehicles
AI have a chance to ragdoll when shot, causing them to fall over briefly
AI have an enhanced ability to hear and respond to gunfire from a distance
AI will respond differently from a weapon that is suppressed or not
AI on a hold waypoint will garrison a structure indefinitely, or until provided another order
AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!
AI can have side based/classname based skill settings.