Todo / next steps

Ideas for the content of the course

Target audience

Course goals

Major goals

Minor goals

Course outline

TLDR version

High-level concepts

Nuts-and-bolts on using the different units

Appendices

Ideas for how to organize and present the information

Misc. ideas I want to communicate

Concepts from other games that I want to introduce to the student

Questions I had about how to play even after watching YouTube tutorials

Other places where I have CM ideas

Misc. notes

Combat Mission topics to cover in the course

Actual Lessons

  1. Infantry

    1. 000 - Just Hit Go

      • Size: 240x240m

      • Your units: 1 sharpshooter

      • Enemy units: 1 Kübelwagen

      • Turns: 1

      • Objective: Achieve a “Total Victory” (by capturing the flag).

      • How to succeed: Just hit “Go”.

      • Instructional Rationale: The goal here is to just have the student go through the entire process of starting and completing a scenario. The student’s unit starts right next to the flag, so they don’t need to issue any orders to win.

    2. 001 - Move

      • Size: 240x240m

      • Your units: 1 sharpshooter

      • Enemy units: 1 Kübelwagen

      • Turns: 1

      • Objective: Achieve a “Total Victory” (by capturing the flag).

      • How to succeed: Give your sharpshooter a “Move” order to the flag.

      • Rationale: The goal here is to introduce the student to the “Move” order.

    3. 002 - Run

      • Size: 240x240m

      • Your starting units: 1 sharpshooter

      • Enemy units: 1 Kübelwagen

      • Turns: 1

      • Objective: Achieve a “Total Victory” (by capturing the flag).

      • How to succeed: Give your sharpshooter a “Run” order to the flag.

      • Rationale: Introduce the student to the “Run” order. A “Move” order won’t get the student’s Sharpshooter close enough to the flag by the end of the turn to take control of it.

    4. 002 - How Far Can I Be?

      • Size: 240x240m

      • Your starting units: 1 sharpshooter

      • Enemy units: 1 Kübelwagen

      • Turns: 1

      • Objective: Achieve a “Total Victory” (by capturing the flag).

      • How to succeed: Give your sharpshooter a “Run” order to the flag.

      • Rationale: Introduce the student to the fact that they don’t need to be right next to the flag to take control of it.

Handling payment / hosting the course