Interesting Games / Ideas


Pages with lots of games



http://www.rockpapershotgun.com/2015/08 ... -strategy/
- related game: liquid wars

http://www.rockpapershotgun.com/2015/08 ... review-pc/

  • http://bp.io/
    • Nothing super-amazing but I like how easy it is to see everything he's worked on.


Lindybeige - Role Play Gaming's Missing Rule
https://www.youtube.com/watch?v=gVgRlPGS69c

  • He talks about how RPGs should have rules for chases, pursuits, and sprints. I totally agree.



http://www.corpseburg.com/

http://www.rockpapershotgun.com/2015/11/04/corpseburg-google-maps-zombie-game/#more-326139

  • It's a zombie game played on Google Maps, using real-world store information to find places to loot. Very cool!


Objects in Space

  • It's basically a combination of submarine sims and space sims.


Empire TV Tycoon

  • It's inspired by a game from the early '90s.
  • I'm interested in it because it is relevant to my "Silicon Valley" game idea. I want to see whether this game is fun or not, and if it isn't fun, why, and whether the un-fun parts could be removed.


Keep Talking and Nobody Explodes



Space Beast Terror Fright
Last Word
The Rock the Paper and the Scissors
Just another sketch on the wall



Lindybeige - Fantasy weapons

https://www.youtube.com/watch?v=7CfyU1mOZ1E

  • He makes the interesting point that fantasy games involve historical weapons...
  • ...but frequently involve creatures that humans have never needed to fight (like ogres, dragons, and giant turtles).
  • And so you'd expect to see specialist weapons and tactics to take care of the fantasy creatures.


Crusader Kings 2

http://store.steampowered.com/app/203770

 

One of the best games I've ever played. It looks like a historical strategy game: a large real-world map to play on, countries to control, lands to conquer, etc. But don't be fooled. It is actually a “life simulation game". You have a country (or part of it), but what you really play is a dynasty, or family. 

You rule, you fight, you want to see the death of your regent, you kill, you murder, you have parties, you make friends, you meditate, you do business, you love your wife, or make wild loves with your lovers, you have enemies, you are supported by your vessels, you travel around the world, you educate your children, you become the king, you are defeated on the battlefield, you lose your titles, you are nobody again, you are old, you die, you leave nothing but chaos to your sons. 

You go over the rises and falls of the family, interact with everyone around, and play your particular part in everyone's own story.
  • This fits in with my sense that human interactions are a very interesting potential source of game ideas, and that aspect of life hasn't been mined as much as it could be.