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  • 2006.11.02 - Blogspot - GameCrush - Interview With A Custom Map Legend (NIPPER)
    • I had mapped for BUILD engine games like Duke Nukem 3d, NAM, and WWII GI before HL1.
    • My first ever map was a horrible attempt at a D-Day map for Day of Defeat beta 1.1. I didn't have much luck with DoD mapping so I figured I would try CS.
    • The first CS map I made was cspaintball, a simple arena deathmatch map. It seems pretty lame now but back then there were no fy_ or aim_ maps.
    • There was a little clan called $tL or something. I was asked to join that clan when I had first started mapping. That clan disappeared pretty quickly except for me and one other member. The two of us then jokingly formed the Cherryclan
    • The Cherryclan was originally just a small group of my first "fans" who would regularly join my listen server to play my maps with me and bots.
    • crazytank started as a thread in forums.joe.to where I asked people what I should put in my next map.
    • Originally I was making maps for me to play with bots. I would create a listen server and just play by myself. Occasionally someone would download the map from me while connecting to my server. I kept making more and more maps and I started to notice the same people would be back every time I was playing a new map.
    • My maps didn't get out much until I found a custom map server that let people upload their own maps directly to the server. They had a website with an upload map area so I uploaded the first version of playground and a few of my other first maps. The server was pretty popular so a lot of people ended up playing my maps from there.
    • Then joe from www.joe.to tracked me down and offered me my own forum. Then after the forum he offered me my own 24/7 nipper maps only server.
    • Do you have any advice for other map makers trying to get started? A: Don't decompile.
  • 2017.05.26 - PC Gamer - Meet the indie dev who spent two years making a game in youth hostels abroad
    • Upon finishing university, Johnson planned to create his own game for resume purposes.
    • In 2009, Johnson finished the demo for what was then known as Subvein and invited his buddies from the Soldat community to try it.
    • The forums started growing and what had begun as a hobbyist side venture begun dominating Johnson's spare time before long. Work at an online gambling firm served as a means of funding whichever "cool features" he felt like casually implementing week-on-week, and ultimately financed his ventures abroad.
    • he'd have his head buried in his laptop for eight hours a day.
    • After a while, Johnson decided he'd had enough of the busiest accommodations and moved to a quieter Airbnb-recommended spot in Arequipa, Peru. In Australian dollars it cost nine dollars a night (roughly £5.25/$6.70) to live
    • Once he'd visited the most iconic tourist sites nearby, not least Machu Picchu, Johnson was distraction free
    • "The entire time I was there was filled with self-doubt. Indie development is not at all a reliable way to make money. These things can take off or not, it's a very fickle and unreliable business—it's a fun one—but a lot of the time I thought about this whole thing being for nothing."
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