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2012


Frog Fractions

  • I NEED to have this on some page dedicated to innovative games
  • The game is very good about giving each mechanic / experience its 'appropriate' amount of time, and then switching to something else.
  • Determining what the 'appropriate' amount of time is for a particular mechanic / experience is a very interesting question. That YT channel I'm binging on talks a lot about AAA games forcing players to spend WAY too much time with a particular mechanic / experience.
  • The music is quite good.
  • The game is very, very good at surprising you.
  • The game violates gameplay conventions.
  • When you're shooting at the bugs, you can just swim down and totally avoid them, going into an underwater area instead.
  • The apples fall down 'into the water', which in a normal game would mean they're gone forever, but you can just swim down and pick them up.

2016

Doom 2016

  • The thoughts below are based on watching this: Doom - Ultra Nightmare
    • it isn't a speedrun, but the guy seems to know what he's doing, so he doesn't waste time either.

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