Table of contents
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- PMC Baltic Command (formerly the PMC Command Campaign)
- This uses the CoC Command Engine.
- Realistic Combat Patrol
- This is one of the most-memorable missions I played.
- John Richards ← Is this General Barron? (the creator of the mission)
Sniper missions
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- Allow the player to dictate where heavy weapons / mines should be placed during the briefing by placing markers on the map.
- I really wish that when you selected a unit you could see their effective range as some kind of circle around them.
Compare the length of an engagement in OFP between two squads at certain ranges to the length of the same engagement in CMBO
Allow AI to "take cover" and setpos them below the level of the ground so they're less exposed.
MP idea: two people face off, each controls a squad, but neither player is allowed to use a weapon themselves, they can only direct their squad
- Use the "seed" approach used in Superflight to generate super-high-detail terrain for an OFP-style / open-world game. That way you only have to keep track of the seeds and maybe some general information about that section of the map (elevation, foliage type, etc.).
- Realistic running speed and tiredness
- 2017.03.02 - YouTube - K P - Infantry life
- Look at 0:15-0:38, 4:48-5:06
- 2015.11.20 - YouTube - Funker Tactical - Instructor Zero | Paraguay Special Forces
- 0:50 - These guys seem to be running noticeably faster than the US infantry in the "Infantry life" video above, but they may also not have as much body armor on. So modeling the effect of extra weight on the soldier's movement speed would seem to be a good idea.
- 2017.03.02 - YouTube - K P - Infantry life
- Realistic rate of fire for accurate rifle shots and/or being able to have both accurate fire and inaccurate fire (like how America's Army works).
Tools
- Compilations of tools
- Fwatch
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