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Table of contents

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Sniper missions

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  • Allow the player to dictate where heavy weapons / mines should be placed during the briefing by placing markers on the map.
  • I really wish that when you selected a unit you could see their effective range as some kind of circle around them.
  • Compare the length of an engagement in OFP between two squads at certain ranges to the length of the same engagement in CMBO

  • Allow AI to "take cover" and setpos them below the level of the ground so they're less exposed.

  • MP idea: two people face off, each controls a squad, but neither player is allowed to use a weapon themselves, they can only direct their squad

  • Use the "seed" approach used in Superflight to generate super-high-detail terrain for an OFP-style / open-world game. That way you only have to keep track of the seeds and maybe some general information about that section of the map (elevation, foliage type, etc.).
  • Realistic running speed and tiredness
  • Realistic rate of fire for accurate rifle shots and/or being able to have both accurate fire and inaccurate fire (like how America's Army works).

Tools

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