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  1. 001 - Just Hit Go

    • Play as: Allies

    • Objective: Achieve a “Total Victory” (by capturing the flag).

    • Screenshot: https://i.imgur.com/Ewo6iOO.jpg

    • Size: 240x240m

    • Your units: 1 sharpshooter

    • Enemy units: 1 Kübelwagen

    • Turns: 1

    • How to succeed: Just hit “Go”.

    • Instructional Rationale: The goal here is to just have the student go through the entire process of starting and completing a scenario. The student’s unit starts right next to the flag, so they don’t need to issue any orders to win.

    • Results from testing with actual students:

      • Renu:

        • It’s worth starting the student at the main menu screen so they learn how to start scenarios, rather than doing the work of starting the scenario for them.

        • The camera starts zoomed out, so the camera controls should be explained at this point to let the student see their soldier up-close.

        • The goal of the game being to capture flags should be explained at this point.

        • The end-of-game screen needs to be explained at this point (“this is where you can see that you have won”).

  2. 002 - Move

    1. Play as: Allies

    2. Objective: Achieve a “Total Victory” (by capturing the flag).

    3. Screenshot: https://i.imgur.com/sKScdir.jpg

    4. Size: 240x240m

    5. Your units: 1 sharpshooter

    6. Enemy units: 1 Kübelwagen

    7. Turns: 1

    8. How to succeed: Give your sharpshooter a “Move” order to the flag.

    9. Rationale: The goal here is to introduce the student to the “Move” order.

    10. Results from testing with actual students:

      • Renu:

        • The student needs to be told where their soldier is.

        • If the camera controls weren’t explained during the previous lesson, they definitely need to be explained at this point for the student to be able to see the soldier up-close.

        • The student needs to understand that they need to left-click on a unit to select a unit, then right-click on the unit to open the orders menu, then left click to select an order from the list, and then left-click on the map to issue the order. If they accidentally right-click on the map for the first order they’ll remain in give-Move-order mode and won’t be able to click the “Done” button, and you’ll want to delete all their waypoints so that orders delay doesn’t prevent the soldier from arriving on time.

        • The student needs to be directed to click on the “Look at the map” button at the end of the game to see that the flag has changed to their side.

  3. 003 - Run

    • Play as: Allies

    • Objective: Achieve a “Total Victory” (by capturing the flag).

    • Screenshot: https://i.imgur.com/qEQ7dN3.jpg

    • Size: 240x240m

    • Your starting units: 1 sharpshooter

    • Enemy units: 1 Kübelwagen

    • Turns: 1

    • How to succeed: Give your sharpshooter a “Run” order to the flag.

    • Rationale: Introduce the student to the “Run” order. A “Move” order won’t get the student’s Sharpshooter close enough to the flag by the end of the turn to take control of it. A “Run” order should get the Sharpshooter to end the turn very close to (if not right on) the flag.

    • Results from testing with actual students:

      • Renu:

        • This went pretty smoothly, since most of the difficulties were encountered in the previous “Move” lesson.

    • Thoughts:

      • I think it might make sense to have a lesson before this one that forces the student to use the camera controls, e.g. by having the camera start far from your unit. And it might make sense to also have this lesson and the lessons after it require the student use the camera controls in the same way, to give the student practice with that.

  4. 004 - How Close Do I Need To Be?

    • Play as: Allies

    • Objective: Achieve a “Total Victory” (by capturing the flag).

    • Screenshot: https://i.imgur.com/Ci55Lx8.jpg

    • Size: 240x240m

    • Your starting units: 1 sharpshooter

    • Enemy units: 1 Kübelwagen

    • Turns: 1

    • How to succeed: Give your sharpshooter a “Run” order to the flag.

    • Rationale: Introduce the student to the fact that they don’t need to be right next to the flag to take control of it. The flag is about as far away as it can be while still being capturable in one turn if the sharpshooter is given a “Run” order to it.

    • Results from testing with actual students:

      • Renu:

        • If the student knows to click on the flag and isn’t yet comfortable with the camera controls, they may “beat” the scenario without seeing how far their soldier is from the flag.

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