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2012
Frog Fractions
- I NEED to have this on some page dedicated to innovative games
- The game is very good about giving each mechanic / experience its 'appropriate' amount of time, and then switching to something else.
- Determining what the 'appropriate' amount of time is for a particular mechanic / experience is a very interesting question. That YT channel I'm binging on talks a lot about AAA games forcing players to spend WAY too much time with a particular mechanic / experience.
- The music is quite good.
- The game is very, very good at surprising you.
- The game violates gameplay conventions.
- When you're shooting at the bugs, you can just swim down and totally avoid them, going into an underwater area instead.
- The apples fall down 'into the water', which in a normal game would mean they're gone forever, but you can just swim down and pick them up.
2016
Doom 2016
- The thoughts below are based on watching this: Doom - Ultra Nightmare
- it isn't a speedrun, but the guy seems to know what he's doing, so he doesn't waste time either.
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