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Table of contents

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Games

Age of Fable

  • http://www.ageoffable.net/
  • I like the pictures that accompany the text.
  • At first I found it boring, but I gradually got more and more involved in the universe that it was discussing; it was kind of like being hypnotized into forgetting about my life and instead being sucked into a dream.
  • It seems like in order to get sucked into the dream you need to have it be different enough that you won't be reminded of things that you're encountering in your real life, but similar enough that people can understand the images you're trying to convey.

AI War

General thoughts

  • First impression from reading the developer's prose in the tutorials is that this guy sounds competent.

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Combat Mission

Command Ops

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  • Command Ops seems to be basically a realistic Panzer General.  It's the same scale (operational-level), but no hexes.  It's apparently used by the Australian and US military to train people.
  • I've known about it for years but haven't yet been able to get over the initial learning hurdle.

Command Ops 1

Tutorials / Guides / Manuals

Video
  • YouTube - Panther Games - Command Ops: Game Concept
    • Summary:
      • The motivation for this game was to have as realistic a simulation as possible of commanding a corps, division, or brigade.
      •  The core gameplay they're aiming for is to have players: 1) assess the situation, 2) develop a plan, 3) issue orders, and 4) react to developments.
      • They wanted to realistically model orders delay, which would in turn require the commander to think and plan ahead.
      • The game uses 1-minute time intervals and 100m movement grids.
        • This is unlike hex-based wargames, where turns represent hours or days and the hexes represent several kilometers.
      • Units can occupy multiple grids and can move in increments as small as 1 meter.
      • The game uses "Pausable Continuous Time" (PCT).
        • It's not "real-time" because the game runs faster than real-time, even at the slowest speed.
  • YouTube - Panther Games - Command Ops Tutorial
    • This seven-part video series is recommended by TortugaPower in his video series on Return to St. Vith (in which he's using Command Ops 2).

Command Ops 2

Tutorials / Guides / Manuals

Written
Video

Online communities

Misc

Criticisms of the game

  • CO2 is a brilliant game concept but the implementation is tedious and boring, for one simple reason: You cannot rename a unit. You are constantly dealing with names like "D Coy. 83th Recon Bn," "AG Pl 48 Arm Inf Bn," and "2 Pl H Coy 3/32 Armored Rgt." All units have cumbersome names like that. They are historic, but oh sooooo tedious. A simple option to rename any unit---to give it a friendly name just for gameplay purposes---would make all the difference in the world. Names like "Buffalo," "Tuxedo," "Joe's Bunch," or anything the user chooses would make all the difference. I love the game but gave up playing it, because of the tedium of horrid names. And, historically, a commander will not pronounce all that ladeeda (such as 275 Arm Fd Arty Bn) while giving orders. No, he will say, "Tell Johnson to have his guns support Owens on that left flank." Can you imagine Patton saying, "Tell the 275th Armored Forward Artillery Batallion to support 2 Pl H Coy 3/32 Armored Rgt on the left flank." I don't think so. Great generals love efficiency and not longwinded pronunciation of tedious and impractical formal names. (Source)

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