Table of contents
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- Sin Vega (RockPaperShotgun)
- She wrote a review of Darklands that I really liked.
- Bluedrake42 (YouTube)
- FPS-heavy
- Raptor (YouTube)
- Non-sci-fi-RTS-heavy
Games
Age of Fable
- http://www.ageoffable.net/
- I like the pictures that accompany the text.
- At first I found it boring, but I gradually got more and more involved in the universe that it was discussing; it was kind of like being hypnotized into forgetting about my life and instead being sucked into a dream.
- It seems like in order to get sucked into the dream you need to have it be different enough that you won't be reminded of things that you're encountering in your real life, but similar enough that people can understand the images you're trying to convey.
AI War
General thoughts
- First impression from reading the developer's prose in the tutorials is that this guy sounds competent.
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Combat Mission
- See Combat Mission
Command Ops
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- Command Ops seems to be basically a realistic Panzer General. It's the same scale (operational-level), but no hexes. It's apparently used by the Australian and US military to train people.
- I've known about it for years but haven't yet been able to get over the initial learning hurdle.
Command Ops 1
Tutorials / Guides / Manuals
Video
- YouTube - Panther Games - Command Ops: Game Concept
- Summary:
- The motivation for this game was to have as realistic a simulation as possible of commanding a corps, division, or brigade.
- The core gameplay they're aiming for is to have players: 1) assess the situation, 2) develop a plan, 3) issue orders, and 4) react to developments.
- They wanted to realistically model orders delay, which would in turn require the commander to think and plan ahead.
- The game uses 1-minute time intervals and 100m movement grids.
- This is unlike hex-based wargames, where turns represent hours or days and the hexes represent several kilometers.
- Units can occupy multiple grids and can move in increments as small as 1 meter.
- The game uses "Pausable Continuous Time" (PCT).
- It's not "real-time" because the game runs faster than real-time, even at the slowest speed.
- Summary:
- YouTube - Panther Games - Command Ops Tutorial
- This seven-part video series is recommended by TortugaPower in his video series on Return to St. Vith (in which he's using Command Ops 2).
Command Ops 2
Tutorials / Guides / Manuals
Written
- Bie - Quickstart Guide
- Bie - Basic Guide
- This is a more in-depth guide than his Quickstart Guide.
- Steam version
- Official Game Manual
- Return to St Vith Tutorial AAR
- This was recommended by DeReam as being "probably the best tutorial AAR I've ever seen in all my years of gaming".
Video
- 2016.08.10 - YouTube - Lock 'n Load Publishing - Introduction Walkthrough v1.0
- This is the official video intro to the game. If you download the game, this is the only video included with the game.
- Zoom levels - a 2 minute video explaining how to zoom in and out.
- 2016.03.03 - YouTube - DeReam - Command Ops 2 - Race for Bastogne - Episode 1
- This is a really good intro to Command Ops.
- 2016.08.23 - YouTube - TortugaPower - Return to St Vith
- This is recommended at the end of the Quickstart Guide as "An excellent playthrough of the St Vith scenario. Well explained and can basically be considered an in depth guide to the game."
Online communities
Misc
Criticisms of the game
- CO2 is a brilliant game concept but the implementation is tedious and boring, for one simple reason: You cannot rename a unit. You are constantly dealing with names like "D Coy. 83th Recon Bn," "AG Pl 48 Arm Inf Bn," and "2 Pl H Coy 3/32 Armored Rgt." All units have cumbersome names like that. They are historic, but oh sooooo tedious. A simple option to rename any unit---to give it a friendly name just for gameplay purposes---would make all the difference in the world. Names like "Buffalo," "Tuxedo," "Joe's Bunch," or anything the user chooses would make all the difference. I love the game but gave up playing it, because of the tedium of horrid names. And, historically, a commander will not pronounce all that ladeeda (such as 275 Arm Fd Arty Bn) while giving orders. No, he will say, "Tell Johnson to have his guns support Owens on that left flank." Can you imagine Patton saying, "Tell the 275th Armored Forward Artillery Batallion to support 2 Pl H Coy 3/32 Armored Rgt on the left flank." I don't think so. Great generals love efficiency and not longwinded pronunciation of tedious and impractical formal names. (Source)
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