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  • Space out the satchel charges correctly and you should be able to get the entire convoy without needing Bravo squad. A BMP will come as a reinforcement, which Bravo can take out. Fall back to Bravo's position (except up on the hill) and take out enemy AI as they approach, using the hill to provide cover against most of the enemy AI, only exposing yourself to the most-forward-positioned enemy AI at one time.
  • Advance with Bravo towards the town, trying to stay as far away from the town as possible while having a view of the enemy soldiers. Take out any enemy soldiers you see; try to clear the path for Bravo as much as possible without getting so close to the town that you'll come under fire.
  • Once Bravo is close to the edge of the town call in Alpha, and once the enemy soldiers are engaging Alpha feel free to get closer and take a position that gives you more visibility.
07: Shadow Killer
  • Move in quickly, going between the two houses on the west side of the village to get to the fuel station. Place a satchel next to the fuel station and one on the road nearby. Then run east out of the village, then north, and then hide in a bush next to the road that the convoy will come down, and you'll have a good view of where the fuel truck will be when it's near the satchel charge.
  • After you blow the fuel truck, don't stand up, as you'll be easily spotted. Just crawl east until you're 200m+ away from the village and then just run east and then north to get out of enemy territory.v

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Single missions included with Resistance

R01 - Warcry
  • There seems to be very little you can do to save your fellow squads or the accompanying tanks, so just let them duke it out with the enemy and get killed.
  • Eventually it was just my squad and the snipers with silenced MP5s that killed the few remaining enemy troops.
  • I took a LAW from one of my soldiers that ran forward to use it and got killed, and then later I took an RPG. I took out two BMPs.
  • The key to survival seems to be to advance very slowly, let the enemy soldiers run out one at a time and have your AI soldiers kill them. And rather than advance straight into the town, you may be better off going around the edge of the town, as it's more likely you'll be able to get more soldiers firing at whatever enemy AI appear.
R02 - LaserGuide
  • Just run straight south from the beginning, across the road, then run east until you have a view of the bridge (try to be a few hundred meters away).
  • Aim your laser-designator at the base of the bridge on the far side of the river. My experience was that if I aimed at the center of the bridge the AI wouldn't hit the bridge.
  • When the bridge is destroyed your retry point will get updated. Run south-west until you get to the ocean, then run west around the western town that the mission briefing says has enemy troops, then run north across the road and back to your starting position.
  • Speed up the time to make this bearable.
R03 - UnderHill
  • Right at the beginning, go to the ridge at the edge of Ha12 and Ha13, and stay there the entire attack.
  • Equip yourself with an M21, a LAW, and 3 LAW rockets. Equip the other guys with M60s, extra M21 mags, maybe extra LAW rockets.
  • Have your soldiers back from the edge of the ridge so they only engage enemy troops that make it up the hill.
  • Take out the BMPs first with your LAW.
  • Use your M21 to take out the gunners of the boats, then try to take out as many enemy soldiers as possible while they're still in the boats.
  • Let your soldiers cover your right flank. You should be the only one exposing yourself to the ocean, and you should be hugging that crest so that your right side is the mountain and you're not open to enemy fire.
  • Once your soldiers stop seeing enemy soldiers, slowly venture back to the starting point and use your M21 to take out any last soldiers. You'll need to be close to your starting point to have the mission finish, it won't finish from the position I recommend staying during the attack.
R04 - Rat's Nest
  • Crank your view distance to 5000 and get as much altitude as possible.
  • Use your AT-6 to take out the two Vulcans ASAP, preferably before the Mi-24 commanding you is taken out.
  • Take out the AH-64s with AT-6s ASAP before the pilots can take off.
  • From there it's a pretty easy mission.
R05 - TankPlatoon
  • Let the friendly AI tank platoons move in first :/
  • Keep your tanks back to avoid them getting RPG'd. RPGs seemed to do a lot of damage against the friendly platoons since their tanks just moved right up to the enemy infantry.
Camel Attack

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Camel Attack
  • Set flaps down while taking off.
  • Before accelerating when taking off, use your compass to make sure you're facing exactly due north.
  • Be aware that if you stay at a low altitude you're going to get killed extremely quickly by the extremely-accurate enemy .50 cal stations.
  • Use speed-up time to make the following strategy bearable:
  • Gain altitude to 700-1000m
  • Approach from more than a kilometer away so you can get your bearing on the target.
  • As you get within a few hundred meters of the target slow your speed to ~100-130, this will make it easier to get more grenades to land in a smaller target area.
  • Once you're ~150m from the target, nose-down.
  • You may be best off dropping the grenades even if you can't see the target, just by using your estimate of when the right time to drop is. You'll get better with more repetitions.
  • Try to get as many of the grenades out on a single run as possible, aim to get all 10 out on a single run.
  • As you come out of the dive, stay low and try to get behind the hills to the north of the enemy target area to avoid the enemy machine gun fire.
  • Land and you'll have your retry position updated and you'll be given more grenades.
  • Repeat the previous steps until the factory is destroyed.
R01 - Warcry
  • There seems to be very little you can do to save your fellow squads or the accompanying tanks, so just let them duke it out with the enemy and get killed.
  • Eventually it was just my squad and the snipers with silenced MP5s that killed the few remaining enemy troops.
  • I took a LAW from one of my soldiers that ran forward to use it and got killed, and then later I took an RPG. I took out two BMPs.
  • The key to survival seems to be to advance very slowly, let the enemy soldiers run out one at a time and have your AI soldiers kill them. And rather than advance straight into the town, you may be better off going around the edge of the town, as it's more likely you'll be able to get more soldiers firing at whatever enemy AI appear.
R02 - LaserGuide
  • Just run straight south from the beginning, across the road, then run east until you have a view of the bridge (try to be a few hundred meters away).
  • Aim your laser-designator at the base of the bridge on the far side of the river. My experience was that if I aimed at the center of the bridge the AI wouldn't hit the bridge.
  • When the bridge is destroyed your retry point will get updated. Run south-west until you get to the ocean, then run west around the western town that the mission briefing says has enemy troops, then run north across the road and back to your starting position.
  • Speed up the time to make this bearable.
R03 - UnderHill
  • Right at the beginning, go to the ridge at the edge of Ha12 and Ha13, and stay there the entire attack.
  • Equip yourself with an M21, a LAW, and 3 LAW rockets. Equip the other guys with M60s, extra M21 mags, maybe extra LAW rockets.
  • Have your soldiers back from the edge of the ridge so they only engage enemy troops that make it up the hill.
  • Take out the BMPs first with your LAW.
  • Use your M21 to take out the gunners of the boats, then try to take out as many enemy soldiers as possible while they're still in the boats.
  • Let your soldiers cover your right flank. You should be the only one exposing yourself to the ocean, and you should be hugging that crest so that your right side is the mountain and you're not open to enemy fire.
  • Once your soldiers stop seeing enemy soldiers, slowly venture back to the starting point and use your M21 to take out any last soldiers. You'll need to be close to your starting point to have the mission finish, it won't finish from the position I recommend staying during the attack.
R04 - Rat's Nest
  • Crank your view distance to 5000 and get as much altitude as possible.
  • Use your AT-6 to take out the two Vulcans ASAP, preferably before the Mi-24 commanding you is taken out.
  • Take out the AH-64s with AT-6s ASAP before the pilots can take off.
  • From there it's a pretty easy mission.
R05 - TankPlatoon
  • Let the friendly AI tank platoons move in first :/
  • Keep your tanks back to avoid them getting RPG'd. RPGs seemed to do a lot of damage against the friendly platoons since their tanks just moved right up to the enemy infantry.

Chain of Command - Command Engine - Example missions

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Sniper missions

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