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Wargaming / Simulation gaming / Scenario gaming

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Books

Videos

Crossfire

  • 2014.08.11 - YouTube - Lindybeige - Introducing Crossfire - World War Two wargaming
    • 0:30 - He shows the box, which says "no rulers required, no fixed game turns".
    • 0:54 - You need lots of terrain for Crossfire to work properly. Instead of using rulers, you use terrain features as if they were squares on a chessboard.
    • 01:05 - Another benefit is that it just uses 4-5 D6 dice.
    • 01:17 - In Crossfire it's vital to look at the table and think, "What is my priority?"
    • 01:40 - It's possible to move a unit all the way across the map, which means it's important to protect your flanks, keep interlocking fields of fire, and keep a reserve.
    • 1:58 - The best thing about the system is that even new players quickly stop thinking about the rules. There is no turn sequence. You do whatever you want in whatever order you want. So people start thinking like the commander who was actually there. (I think what he's getting at is that the lack of turns forces players to make decisions more quickly).
    • 2:30 - He gives an example which seems to suggest that there *are* turns, but they're not *fixed* turns. Instead you have something called "initiative".
    • 3:10 - It's exciting, it's fluid, and it gives very decisive results.
    • 3:17 - You almost never run into a situation where you have a big slugging match but run out of time before the battle can be resolved. Instead, at some point one side is able to make a gap in the opposing front line, pour through a lot of troops, sweep around the flanks, and mop everyone else up, and it's all over very quickly. He suggests this is more realistic.
  • Lloydian Aspects - Crossfire
    • I have made various additions and alterations to the rules, and I usually play the game on a scale not intended by the author, where one figure represent one man, rather than one base of three figures representing one section or squad.