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Games

Age of Fable

  • http://www.ageoffable.net/
  • I like the pictures that accompany the text.
  • At first I found it boring, but I gradually got more and more involved in the universe that it was discussing; it was kind of like being hypnotized into forgetting about my life and instead being sucked into a dream.
  • It seems like in order to get sucked into the dream you need to have it be different enough that you won't be reminded of things that you're encountering in your real life, but similar enough that people can understand the images you're trying to convey.

AI War

General thoughts

  • First impression from reading the developer's prose in the tutorials is that this guy sounds competent.

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  • 2018.07.08
    • Axis Victory, Score: 750/1000 (Captured everything by turn 6)
    • I didn't capture the supply lines quickly enough. I noticed my units were just generally too far to the west by turn 4, when they needed to be at the east edge of the map. I think I should have sacrificed more infantry to be able to get the tanks / mechanized units through.  I was avoiding any fights where I would lose more units than I would kill of the enemy's, and I think that may have been a mistake.
    • I initially thought I would try to encircle the first line of Soviet troops, as the briefing seemed to suggest happened in r/l, but while playing I realized I couldn't really do that because they were guarding the train tracks that my units needed to stay in supply.  So cutting off the Soviet supply would also leave me out of supply.
    • Security forces seem useful for going after weakened units while your real infantry keep pushing forward.
    • Lone isolated enemy units will go on suicide missions to recapture objectives and cut off your supply lines rather than retreat to safety or surrender.
    • I captured the further Turn 3 city but then lost it when an enemy unit took it from me. I just generally wasn't doing a good job of guarding my supply lines and captured cities.
    • I should have used my infantry to destroy the first line of Soviet defenses, even if that meant taking heavy losses, and had my tanks and mechanized troops rush straight for the Turn 4 objectives.
    • I also wasn't doing a good job of rotating my attacking units (this was the first time I was playing in months), so I'd end up with units that couldn't move away from an enemy unit after attacking it, which would prevent my other units from attacking that enemy unit.

Urban Dead

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