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Nice to have: Provide an introduction to the game for completely new players (in other words, cover the stuff the manual does).
Nice to have: provide training scenarios that drill individual skills.
Nice to have: pay Jeff Paulding to develop plans for a few different scenarios and then use them as tests for the students: the student would try to develop their own plan and then see what Jeff did and ask themselves what they neglected to consider.
Course outline
1-minute guides
1-minute guide to how to play CM
So, like, if the person isn’t going to watch anything else, give them the absolute basics for controlling the camera, giving orders, and what the objective of the game is.
1-minute guide to tank combat
1-minute guides to the various weapon systems
Tutorial scenarios / basic training campaign
Use John and Kannika as your guinea pigs.
Follow Plants vs. Zombies' example of:
Short scenarios (each takes like 5 minutes in PvZ)
Introduce one new thing per scenario (new enemy or new weapon system).
Keep the stuff you’ve already learned in the new scenarios so you don’t forget how to use them.
How I think I should order the introduction of different weapons:
Sharpshooter
Antitank rifleman
TLDR version
High-level concepts
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