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  • Nice to have: Provide an introduction to the game for completely new players (in other words, cover the stuff the manual does).

  • Nice to have: provide training scenarios that drill individual skills.

  • Nice to have: pay Jeff Paulding to develop plans for a few different scenarios and then use them as tests for the students: the student would try to develop their own plan and then see what Jeff did and ask themselves what they neglected to consider.

Course outline

1-minute guides

  • 1-minute guide to how to play CM

    • So, like, if the person isn’t going to watch anything else, give them the absolute basics for controlling the camera, giving orders, and what the objective of the game is.

  • 1-minute guide to tank combat

  • 1-minute guides to the various weapon systems

Tutorial scenarios / basic training campaign

  • Use John and Kannika as your guinea pigs.

  • Follow Plants vs. Zombies' example of:

    • Short scenarios (each takes like 5 minutes in PvZ)

    • Introduce one new thing per scenario (new enemy or new weapon system).

    • Keep the stuff you’ve already learned in the new scenarios so you don’t forget how to use them.

  • How I think I should order the introduction of different weapons:

    1. Sharpshooter

    2. Antitank rifleman

TLDR version

High-level concepts

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